Literally Scary Baboon
A Roblox experience owned by Zugs Games.
HorrorENhorrorfangameescape
Literally Scary Baboon is a horror experience created on 2024-08-22. It has recorded 2,275,291 lifetime visits and 1,093 favorites. The game holds a 52% like percentage. Currently, zero users are playing. The description notes it is a fan-made version of Scary Baboon with a teleporter to a new game. Credits are given to Crit for the monster pathfinding system.
Description (written by the developer; not a statement by this register)
this game is discontinued https://www.roblox.com/games/84384375580351 is the new game (this game has a teleporter to it too) Welcome to Literally Scary Baboon a fan made version of Scary Baboon where you can... ⛰️ Explore the MASSIVE Map! 😱 Escape Monsters! 🎵 Listen to the Scary Baboon Soundtrack! 🎩 Buy or earn Cosmetics! ------CONTROLS------ Recommended to play in First Person (Zoom in) Press R on PC to unlock mouse ------UPDATE LOG------ egg hunt ------NEXT UPDATE------ idk fix infection scr- ------CREDITS------ Big thanks to Crit for making the monster pathfinding system VERY BIG thanks to kj1, bick and stepper for making scary baboon -----DISCLAIMER----- This game is NOT affiliated, endorsed or made by kj1, bick or stepper this is simply a fangame. This game uses almost NO assets from Scary Baboon the only SB asset is the head mesh (this is why the game isnt that good)
Last updated by the developer 13 Apr 2026, 21:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.