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Retro Mining RNG 🎲

Retro Mining RNG 🎲

A Roblox experience owned by TrixRNG.

SimulatorENRNGMiningRetro

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Mining RNG! A Retro-Themed RNG game where you can mine and roll extremely rare ores, shards and crystals!⛏️ ✨ 71 Auras are available to unlock right now 🌟UPDATE 4 IS HERE!! Check the Community Server to read all the new features! 🎟️ Like the game codes! Use Code "2KLIKES" For a free Aura! CODE AT 4.5K LIKES🍀 How to play Mining RNG? 🔄 Go to the big mineral and hold "E" or Tap Hold in Mobile to mine! -> 🍀Unlock AutoMine after 30 rolls!🍀 🛠️ Craft Lucky Pickaxes to increase your luck and roll better minerals! ☁️ Wait for the right season! Move the the area where the season is active for extra luck multiplier! 🌟 Show your best, rarest auras & pickaxes to your friends and hangout! ⚙️ If your game is lagging, disable the auras in the settings or join a private server 📢 Join our community for update announcements! If you encounter any bugs, please let us know on the group wall or community server (found bellow) 🐛 Inspired by Sol's RNG & Character RNG Version: 1.4

Last updated by the developer 11 Jun 2026, 11:06 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
338,790
lifetime visits
88%
liked (3,335 👍 / 457 👎)
3,804
favourites (11.2 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5X Pickaxe Luck
300 R$
VIP
220 R$
FastRoll
99 R$
Season Teleporter
69 R$
Fire Sword Skin
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Rolls! · progression4,417 · 0.00% win
10K ROLLS · collection609 · 0.00% win
You Met The Owner!! · social530 · 0.00% win
100K ROLLS · collection49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:1588no change
4 Sept 2026, 02:2188no change
15 Aug 2026, 00:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.