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[🏖️] Murderthon

[🏖️] Murderthon

A Roblox experience owned by Chilly Creations.

HorrorENasymmetrical horrorDead by Daylight inspiredescape mechanics

[🏖️] Murderthon is a horror experience created on 2024-08-23. It has recorded 9,150,148 lifetime visits and 63,685 favorites. Currently, 81 users are playing. The game holds an 81% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

<-- ALPHA BUILD, EXPECT BUGS --> Bug? Drop it in #bug-reports on our Server. Inspired by Dead by Daylight and Flee The Facility, Murderthon is a 4v1 asymmetrical horror game where four subjects of a Westcord Inc. trial repair generators and escape a killer. Best asym game you will ever play. Code "Vestige" for reward! --------------------- SURVIVORS Fix generators scattered across the arena and get the exit open. Pallets are limited. Use them to break a chase, but don't waste them. Vents are scattered around the map, use them to also break chase. --------------------- KILLER Track the subjects down, cut off escape routes, and end the trial the way it's supposed to end. --------------------- CONTROLS Sprint: LShift/L1 | Crouch: LCtrl/L-Stick Attack: M1/R1 | Ability: M2/R2 Comm Wheel: MMB/DPad Up | Unlock Mouse: Y CREDITS PhantixPyll — Owner/Programmer GG4lifethefirst — Builder/Artist GTR_Gamer25 — Lead Animator B3emed — Composer/Lorenz VA substancepaint — Modeler

Last updated by the developer 10 Aug 2026, 17:34 UTC.

81
playing (measured 10 Aug 2026, 18:05 UTC)
9,150,148
lifetime visits
81%
liked (11,658 👍 / 2,801 👎)
64,142
favourites (7.0 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Murderthoned · other1,524,325 · 53.8% win
Survivor Tutorial · welcome56,114 · 0.20% win
First Steps · welcome13,957 · 10.6% win
Ooo I Know You · other13,550 · 0.00% win
Group Leader · social11,039 · 9.8% win
First Blood · other5,470 · 4.1% win
Bled Dry · other2,124 · 1.1% win
Meated Up · other1,469 · 0.90% win
One With Westcord · other1,410 · 0.30% win
Pressure Cooker · other1,227 · 0.50% win
Iron Hands · other1,154 · 0.70% win
No Chair, No Problemo · other787 · 0.40% win
Denied · other700 · 1.3% win
Map Maker · other638 · 0.30% win
Against Some Clock · other619 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5281no change
13 Aug 2026, 20:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.