Elysium
A Roblox experience owned by Call Of The Curse.
OtherENpoetrycollaborativeexperimental
Description (written by the developer; not a statement by this register)
"Through shimmering gates of fate we stride, in harmony, our souls collide, voices blend in symphonic praise, time suspended in endless haze." This project was brought to you by: Nepherieri, Jollofsauce, LuauHater, Katya, Verminla, Everluh, MOTOPRINCESSS, PunnyDoll, Mehdi Shahsavan & Open-Source models! We thank you all for making this vision come to fruition.
Last updated by the developer 10 Aug 2026, 09:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 22:24 | 93 | +1 |
| 20 Aug 2026, 19:06 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.