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[X500!] Divine Lifting Simulator

[X500!] Divine Lifting Simulator

A Roblox experience owned by Kirbic Creations.

SimulatorENsimulatorstrength trainingprogression

Description (written by the developer; not a statement by this register)

💪 Welcome To Divine Lifting Simulator - Easy Mode! Start your journey, train hard, and watch your strength climb higher than ever! 🏋️ Train & Upgrade Lift weights to grow stronger every second! Unlock upgrades to multiply your gains! Enhance your gear for faster progress! ⚡ Push Beyond Limits Fuse powerful enhancements for huge muscle boosts! Unlock rare boosts and perks to stay ahead! Evolve into new forms with insane power! 🌍 Explore & Compete Travel to new worlds packed with rewards! Complete quests for valuable prizes! Challenge other players and rise in the leaderboards! 🎯 Extra Features Luck-based drops with special rewards! Achievements that give permanent boosts! Limited-time events with exclusive items! 👑 Join Lifting Eternals for Bonuses Get exclusive rewards and a unique in-game title!

Last updated by the developer 30 Apr 2026, 02:29 UTC.

1
playing (measured 10 Aug 2026, 18:49 UTC)
31,125
lifetime visits
92%
liked (54 👍 / 5 👎)
77
favourites (2.5 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Muscle
49 R$
X2 Luck
49 R$
X2 Coins
49 R$
X2 Gem Cooldown
49 R$
X2 Gems
49 R$
X2 Lift Speed
49 R$
VIP
29 R$
X2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Stickman · other14,030 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 91 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:0592+1
16 Aug 2026, 04:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.