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Ajdoo

Ajdoo

A Roblox experience owned by ShmoonStudios.

AdventureENparkourplatformernarrative

Description (written by the developer; not a statement by this register)

Due to popular demand, Ajdoo has been nerfed - 24/05/25 Scaling along these walls, with this voice guiding you. The voice belongs to an orb, a rather lonely orb, that reflects the sky around itself. For some odd reason, It seems to give you hope. !!!!WARNING: This game may be considered difficult for people. If you aren't able to finish it, there is a playthrough on YT!!!! There is a chance that the first playthrough may be glitchy, just leave and rejoin. It is recommended that you play Oobja first, as it inspired me to make this game. Made by ShmoonStudios

Last updated by the developer 9 Nov 2025, 19:53 UTC.

0
playing (measured 12 Aug 2026, 06:51 UTC)
93,947
lifetime visits
85%
liked (1,468 👍 / 249 👎)
5,903
favourites (62.8 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks. · other18,305 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 86 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:5085-1
15 Aug 2026, 11:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.