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[X3K🤑] Mythical Lifting Simulator💪

[X3K🤑] Mythical Lifting Simulator💪

A Roblox experience owned by Almighty Production.

SimulatorENsimulatorweightliftingpet collection

[X3K🤑] Mythical Lifting Simulator💪 is a simulator experience created on 2024-08-23. The game records 2,345,708 lifetime visits and maintains a 91% like percentage. It currently has 2,373 favorites. Zero users are playing at this time. The description indicates mechanics involving weight lifting, coin earning, and zone unlocking.

Description (written by the developer; not a statement by this register)

🌌💪🏻 Welcome to Mythical Lifting Simulator! 💪🏻👽 Use the code “free pet” and “update1” for a OP pet! 🐶 🔥 Lift weights to get bigger and stronger! ✨ Buy better weights and genes to improve your body! 💰 Earn coins! 🗺️ Unlock Zones! 🏆 Become the strongest and enter the leaderboard! 🔔 Follow the game updates! 🔔

Last updated by the developer 17 Jul 2026, 10:10 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
2,345,708
lifetime visits
91%
liked (1,177 👍 / 120 👎)
2,372
favourites (1.0 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Fast lifter
199 R$
x3 Muscle
199 R$
Fast Lifter
49 R$
+1 Pet Slots
49 R$
VIP
49 R$
X2 Coins
49 R$
Super Luck
49 R$
X2 Muscle
49 R$
X2 Speed
39 R$
Fast Open
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome954,483 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0791no change
13 Sept 2026, 11:0491no change
3 Sept 2026, 11:0391no change
14 Aug 2026, 08:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.