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💣 Don’t Step Wrong… (You Will Rage 😈)

💣 Don’t Step Wrong… (You Will Rage 😈)

A Roblox experience owned by Jellyfish-Cloud.

ObbyENminefieldpvp sabotagehard challenge

Description (written by the developer; not a statement by this register)

🔥 Only 1% reach the end. Run through a deadly minefield where one wrong step means BOOM. But mines aren’t the only danger… Other players can sabotage you at any time. 💣 Collect hidden Golden TNT ⚡ Unlock chaos boosts 🏁 Reach checkpoints to save progress 👑 Earn the Magic Carpet and dominate the map Can you survive the full challenge? Tags: 🏃 Runner 🧱 Obby 💣 Minefield 🧨 TNT 💥 Explosion 😈 Troll ⚔️ PvP 🏁 Challenge 💎 Hidden Loot ⏳ Long Obby 🔥 Hard Obby 👑 Magic Carpet 🎯 Skill Based 🎮 Multiplayer 🌟 Jellyfish-Cloud ⏳ 30–90 Minute Challenge

Last updated by the developer 11 Aug 2026, 10:03 UTC.

0
playing (measured 16 Oct 2026, 19:45 UTC)
1,096
lifetime visits
67%
liked (10 👍 / 5 👎)
15
favourites (13.7 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Oct 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Slap!!!
150 R$
jump higher +4
37 R$
Jump higher +3
30 R$
Jump higher +2
23 R$
Jump higher +1
14 R$
Jump higher
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing!!! · welcome680 · 0.00% win
achived hardmode · progression59 · 0.00% win
You've made it · welcome8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.