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🔥NIL - Peanut’s Difficulty Chart Obby

🔥NIL - Peanut’s Difficulty Chart Obby

A Roblox experience owned by Peanut's DCO.

ObbyENdifficulty chartparkour300 stages

🔥NIL - Peanut’s Difficulty Chart Obby is an obby experience created on 2024-08-23. It has recorded 613,840 lifetime visits and 7,330 favorites. Currently, zero users are playing. The game holds a 35% like percentage. The description notes it is a difficulty chart obby where stages increase in complexity.

Description (written by the developer; not a statement by this register)

⚡ Have you got the skill it takes to beat Peanut's Difficulty Chart Obby? A difficulty chart obby is a game that gets more complicated as you climb the stages. [NEW] Peanut’s Difficulty Chart Obby 2 OUT NOW! https://www.roblox.com/games/86513466087892/ Ignore the like to dislike ratio, people rage in this game and dislike the game. I would appreciate it if you liked the game to support me. ☠️ Press R to reset on PC ☠️ 💎 Join the group for a [Member] chat tag and a Bloxy Cola in-game! 📈 Your progress saves so you can always return to the last stage you completed! ⭐ If you enjoy this obby, please leave a like and a favorite! 💯 All stages are 100% possible, they have all been tested. 😀 Buying a gamepass or donating really helps me out! Stages: 300/300 📝 Credits: Inspiration: Master's DCO, Silly's DCO, Sea's DCO, Clock's DCO Playtesters: @nob0123401, @cool_dude4425, @well3647, etc. (Other Playtesters in group.) Scripter: @AzertyWasTaken Builder and Owner: @DevPeanutRBLX

Last updated by the developer 7 May 2026, 23:45 UTC.

0
playing (measured 11 Aug 2026, 03:50 UTC)
613,840
lifetime visits
35%
liked (762 👍 / 1,402 👎)
7,323
favourites (11.9 per 1k visits)
23 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
399 R$
Fusion Coil!
299 R$
Gravity Coil!
199 R$
Speed Coil!
149 R$
Hyper Laser Gun!
129 R$
Sword!
49 R$
cheeseburger
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome302,410 · 0.00% win
Cakewalk · progression205,893 · 0.00% win
cat · other183,678 · 0.00% win
Effortless · other168,499 · 0.00% win
Easy · other118,821 · 0.00% win
Medium · other77,836 · 0.00% win
Hard · other53,008 · 0.00% win
Difficult · other39,884 · 0.00% win
tree · other33,321 · 0.00% win
gilbert the mouse · other30,860 · 0.00% win
Challenging · other23,155 · 0.00% win
Intense · other17,185 · 0.00% win
Remorseless · other13,085 · 0.00% win
Insane · other9,116 · 0.00% win
Tower of Skibidi Toilet · other8,750 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked23 October 2026 — 35 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5135no change
14 Aug 2026, 19:2335first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.