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BlueHill Empire: Eventide of the Expanse

BlueHill Empire: Eventide of the Expanse

A Roblox experience owned by Swordsmen of BlueHill.

Fighting & PvPENPvPMedieval FantasyTeam-based Combat

Description (written by the developer; not a statement by this register)

Somewhere within the Brightening Expanse, lies the Swordsmen of the Order ArchKnight Azulandius' domain, the Dimness. Whenever he is not slaying the innocent and gathering their souls, he rests here. Trouble is, wretched heroes always find a way into his domain in an effort to kill him. RAIDING RULES: 1. This is a KO fort. Usual goal is 130 total kills on either team to win, but this rule can be negotiated at the beginning of the raid. 2. Minimum of 5 Swordsmen and 5 Raiders (Mortals) to initiate an official raid. Should any team dip from these numbers, they 'retreat' and forfeit the match. 3. The team "Higher Beings" is off limits whenever there is a raid and is for High Ranks during patrol ONLY. 4. Exploits, cheats, glitching, or any of the sort is, of course, not allowed. 5. Claiming Autowin is not allowed. You either win or you don't. So don't scream "AUTO WIN" if you get a KDR of 0/12 and think that the base is unfair when you've been running into the opponent's sword.

Last updated by the developer 31 Jul 2025, 06:49 UTC.

0
playing (measured 12 Aug 2026, 19:23 UTC)
761
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (5.3 per 1k visits)
23 August 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Viktormizer · other23 · 0.00% win
Pointbreaker · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.