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Wall Clip Practice

Wall Clip Practice

A Roblox experience owned by yaml games.

ObbyENwall clippingobbypractice

Wall Clip Practice is an obby experience created on 2024-08-24. It has accumulated 512,591 lifetime visits and 606 favorites. The title holds a 72% like percentage. Currently, zero users are playing. The experience features adjustable walls and preset avatars for clipping practice.

Description (written by the developer; not a statement by this register)

Practice wall clipping with adjustable walls, preset tall avatars with clipping emotes already equipped, preset walls. Try beat one of the 6 obbies, or buy an emote from the in game shop

Last updated by the developer 24 Jul 2025, 23:25 UTC.

0
playing (measured 11 Aug 2026, 14:08 UTC)
512,591
lifetime visits
72%
liked (382 👍 / 152 👎)
606
favourites (1.2 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
150 R$
Speed Coil
20 R$
Gravity Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Easy Obby · progression19,108 · 32.0% win
Premium · other12,573 · 80.0% win
Completed Medium Obby · progression4,241 · 0.00% win
Completed Glitch Obby · progression1,650 · 0.00% win
Completed Glitch (hard) obby · progression1,330 · 0.00% win
Completed Extreme Obby · progression1,128 · 0.00% win
Completed Hard Obby · progression1,115 · 0.00% win
Played with the owner · social1,100 · 0.00% win
Completed Impossible Obby · progression570 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.