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Inamiya Electric Railway | Inamiya Electric Railway ver.0.7.3

Inamiya Electric Railway | Inamiya Electric Railway ver.0.7.3

A Roblox experience owned by 稲宮電鉄グループ | Inatetsu Group.

SimulatorENsimulationtraindriving

Description (written by the developer; not a statement by this register)

This is a free drive type railway. Disruptive behavior may result in punishment, so please avoid doing it at all costs. For more information, please refer to the terms and conditions displayed at the start of the game. Synthesized voice: Wave Sound Ritsu-Kyushu-Sora-Spring Part: Voice Vox Some buses use products purchased from the Trifne Asagi Manufacturing Plant. We use BVE Workshop audio for some sounds.

Last updated by the developer 10 Aug 2026, 12:58 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
69,618
lifetime visits
74%
liked (158 👍 / 56 👎)
572
favourites (8.2 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

クラウドファンディング???
80,000 R$
クラウドファンディング10
10,000 R$
クラウドファンディング9
7,500 R$
クラウドファンディング8
5,000 R$
クラウドファンディング7
4,500 R$
クラウドファンディング6
4,000 R$
クラウドファンディング5
3,500 R$
クラウドファンディング4
3,000 R$
クラウドファンディング3
2,500 R$
クラウドファンディング2
2,000 R$
クラウドファンディング1
1,500 R$
寄付3
1,000 R$
寄付2
500 R$
長編成パス
205 R$
普通列車パス
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:5174no change
15 Aug 2026, 14:4774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.