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SCP game has a lot of evidence

SCP game has a lot of evidence

A Roblox experience owned by 최강재단 공식그룹.

RoleplayENSCP FoundationRoleplayGroup Hierarchy

Description (written by the developer; not a statement by this register)

✅ Join a group and become a member! ❤️ Click "Like" to help with game development! 🙏 Leave a photo as proof of your promotion. It will help you if you get promoted! ☑️ The disk server will come if you ask the group! 📃 If you put Studio Scout enquiries into a group, the Creator-Cut will pick them! ----------------------------Professional Rank---------------------------- Creator-Cut Developer-ski Developer Manager Recovery Agent Judge President Prime Minister Congressman Department of Defense Department of Defense Headquarters Officer Teacher Tutor Special Warrior Cavalry Army Citizen

Last updated by the developer 30 Oct 2024, 06:17 UTC.

0
playing (measured 22 Aug 2026, 14:05 UTC)
1,117
lifetime visits
56%
liked (10 👍 / 8 👎)
1
favourites (0.9 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

관리자 패스
2,000 R$
개인명단
1,200 R$
개인 칭호
1,000 R$
vip 명단
700 R$
Katana
399 R$
기부
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Maze Event · secret12 · 0.00% win
10,000 Money. · collection8 · 0.00% win
THE RAKE. (INCOMPLETE) · progression4 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.