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Mindspace (πŸŽ„)

Mindspace (πŸŽ„)

A Roblox experience owned by The Bloxkin Club.

HorrorENhorroralpha testingmultiplayer

Description (written by the developer; not a statement by this register)

Mindspace - Your Worker that came to office for checking your lost friend but your stuck in darkness. - !!GAME IN ALPHA TESTING!! New Update Log -Bug Fixes -New Ending -New Entity -Halloween soon Invite your friends to increase the fun Alpha testers will have own tags Read The Info if your starter in the game TAGSSSS IGNORE PLES Obby Horror Mindspace fun game scary troll sigma pumpkin horror scary game jumpscare dark monster chase escape horror creepy nightmare shadow creature survival horror fear game thriller roblox paranormal mystery game roblox fun adventure multiplayer roleplay update new game 2025 game popular game trending best game classic roblox random game challenge story game escape game boss fight minigames

Last updated by the developer 8 Mar 2026, 07:43 UTC.

0
playing (measured 16 Aug 2026, 08:18 UTC)
1,150
lifetime visits
88%
liked (21 πŸ‘ / 3 πŸ‘Ž)
29
favourites (25.2 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

I HATE REGIONAL PRICING
100,000 R$
10k????
10,000 R$
some random stuff
80 R$
Donate/Tip
50 R$
Donate
45 R$
Donate / tip
10 R$
W
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome (: Β· welcome135 Β· 0.00% win
Secret Ending Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.