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[descontinuado] Another Tale: Tower Defense [Beta]

[descontinuado] Another Tale: Tower Defense [Beta]

A Roblox experience owned by Pigeon Team'.

Tower defensePTTower DefensePop CatBeta

Description (written by the developer; not a statement by this register)

CORREÇÃO MÓVEL EM BREVE! Pop Cat Another Tale: Defesa da Torre Este jogo está em sua versão beta, então erros e bugs podem ser comuns, além da perda de algumas torres.

Last updated by the developer 3 Jun 2026, 13:21 UTC.

0
playing (measured 21 Aug 2026, 19:53 UTC)
832
lifetime visits
86%
liked (6 👍 / 1 👎)
3
favourites (3.6 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Party celebrated successfully! · other6 · 0.00% win
Completed The Community! · progression6 · 0.00% win
Completed the Darkness Challenge! · progression4 · 0.00% win
Campaign: Friendly Forest Completed! · progression4 · 0.00% win
Campaign: Grove Completed! · progression4 · 0.00% win
Completed Galinho's Island! · progression4 · 0.00% win
Completed Mansion! · progression3 · 0.00% win
Infinite: At least you tried... · other3 · 0.00% win
Completed Underwater! [Hard] · progression3 · 0.00% win
THATS "SINK"? OOOH MA GA!!! · social3 · 0.00% win
Buried Alive Challenge Completed! · progression3 · 0.00% win
Campaign: Grove II Completed! · progression3 · 0.00% win
Infinite: Are you just warming up? · progression3 · 0.00% win
Completed Nubibus! [Normal] · progression3 · 0.00% win
Completed The Moon! [Insane] · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.