Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sword Evolution Simulator

Sword Evolution Simulator

A Roblox experience owned by Mega Simulator Games!.

SimulatorENsimulatorcombatpet collection

Description (written by the developer; not a statement by this register)

💪 Train your strength with your sword! 🗡️ Fight with your sword and become the king! 💀 Earn kills and fight in the arena for rewards! 🏆 Train to get on leaderboard! 📅 EVERY WEEK = NEW UPDATE PREMIUM PLAYERS GET +10% STRENGTH BOOST! 🔥 Join our group and like the game to get a FREE PET! https://www.roblox.com/groups/14321700/Mega-Simulator-Games

Last updated by the developer 3 Jun 2026, 20:56 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
9,873,625
lifetime visits
97%
liked (43,876 👍 / 1,187 👎)
544,574
favourites (55.2 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatching
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
Unlock Trading
159 R$
Auto Open
149 R$
Triple Hatch
129 R$
x2 Void
129 R$
x2 Kills
99 R$
Instant Open
99 R$
Luck
99 R$
x2 Golden
89 R$
+25 Pet Storage
79 R$
Teleport
59 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,345,456 · 57.1% win
10 Mins · other1,681,101 · 0.00% win
Rebirth · progression1,564,657 · 100.0% win
Invite · social818,104 · 0.00% win
New world · progression324,240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2397no change
23 Aug 2026, 20:2297no change
13 Aug 2026, 20:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.