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[SEASON 3] Impossible Squid Game! Glass Bridge

[SEASON 3] Impossible Squid Game! Glass Bridge

A Roblox experience owned by Real Bridge.

ObbyENSquid Game IPGlass Bridge mechanicObby/Survival hybrid

Description (written by the developer; not a statement by this register)

Welcome to The Bridge! Cross at your own peril and become rich beyond your wildest imagination. Vibe and explore the island with your friends. Complete obbies for cash and more! Time benefits: 🏆 Play with friends to finish easier! ⭐ Lucky Block that deposits a free item every 8 minutes ⭐ Secret VIP area that opens for free after 20 minutes 🚁 Unlock perks like helicopters! 🏆 Trails and special items available for purchase with cash 🏆 👍 like and ⭐ favorite for updates! ✨Join the group for codes and other benefits✨ Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun

Last updated by the developer 27 Aug 2025, 09:41 UTC.

0
playing (measured 11 Aug 2026, 20:52 UTC)
61,152
lifetime visits
76%
liked (47 👍 / 15 👎)
7,968
favourites (130.3 per 1k visits)
24 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
509 R$
Laser Gun
479 R$
Rocket Launcher
429 R$
Flying Cloud
399 R$
Sword
359 R$
Slap Glove
349 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
VIP
129 R$
Speed Coil
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome46,663 · 0.00% win
Winner · progression6,714 · 0.00% win
Nuked · other690 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.