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Overwinter [ALPHA]

Overwinter [ALPHA]

A Roblox experience owned by Overwinter.

Fighting & PvPENfantasyfaction-basedpost-apocalyptic

Description (written by the developer; not a statement by this register)

This game is in ALPHA - what you see is subject to change and does not reflect the final state of the game! - Overwinter is a fantasy fighting/role-playing genre that focuses on a world heading towards its inevitable end, and the struggle of those who must live on. Master the combat, join a faction, and find your purpose in a world that lacks such luxury. Will you protect the status quo? Or will you fight against it? Perhaps neither, instead finding solace in faith. The choice is yours to make... Right? - Participating in the Alpha will help us shape the future of Overwinter. Your input is both requested and appreciated! NOTE: Progression data (stats, silver, etc.) may or may not be subjected to wipes. - Credits: villined - Lead scripter Duskirus, noobinroblox1 - Scripter Kratshi, RossBoat, kittistired, Symthetics, villined, DiverDays - Builder Fezzow - Terrain/Environmental Design Symthetics - 3D Modeling villined - Animating jaartje007, villined - VFX Burning_Puro - Thumbnail Art

Last updated by the developer 22 Jul 2026, 23:27 UTC.

0
playing (measured 11 Aug 2026, 13:02 UTC)
74,122
lifetime visits
61%
liked (547 👍 / 345 👎)
3,140
favourites (42.4 per 1k visits)
25 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Disrespectful Emotes
300 R$
Groovy Emotes
225 R$
Aura Farming Emotes
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pioneer · welcome36,253 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 October 2026 — 61 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:1761no change
15 Aug 2026, 14:0061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.