Overwinter [ALPHA]
A Roblox experience owned by Overwinter.
Fighting & PvPENfantasyfaction-basedpost-apocalyptic
Description (written by the developer; not a statement by this register)
This game is in ALPHA - what you see is subject to change and does not reflect the final state of the game! - Overwinter is a fantasy fighting/role-playing genre that focuses on a world heading towards its inevitable end, and the struggle of those who must live on. Master the combat, join a faction, and find your purpose in a world that lacks such luxury. Will you protect the status quo? Or will you fight against it? Perhaps neither, instead finding solace in faith. The choice is yours to make... Right? - Participating in the Alpha will help us shape the future of Overwinter. Your input is both requested and appreciated! NOTE: Progression data (stats, silver, etc.) may or may not be subjected to wipes. - Credits: villined - Lead scripter Duskirus, noobinroblox1 - Scripter Kratshi, RossBoat, kittistired, Symthetics, villined, DiverDays - Builder Fezzow - Terrain/Environmental Design Symthetics - 3D Modeling villined - Animating jaartje007, villined - VFX Burning_Puro - Thumbnail Art
Last updated by the developer 22 Jul 2026, 23:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.