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Transport of Belarus [TFB]

Transport of Belarus [TFB]

A Roblox experience owned by TFB Project.

SimulatorENtrolleybus simulatorurban transportbelarusian culture

Transport of Belarus [TFB] is a simulator experience created on 2024-08-25. It has accumulated 1,125,764 lifetime visits and 2,696 favorites. Currently, 14 users are playing. The game holds a 68% like percentage. It focuses on Belarusian trolleybus simulation within an open-world urban setting.

Description (written by the developer; not a statement by this register)

This game is about a small town with a trolleybus. The game was created by the Belarusian transport studio. Work in progress. Tags: Belarusian trolleybuses, Transport, Urban transport system, Trolleybus simulator, Belarus, Transport adventures, Urban life, Simulation, Trolleybus warehouse, Transport Management, Bus route, Open world, Realistic graphics

Last updated by the developer 10 Aug 2026, 19:15 UTC.

14
playing (measured 11 Aug 2026, 07:50 UTC)
1,125,764
lifetime visits
68%
liked (1,271 👍 / 606 👎)
2,826
favourites (2.5 per 1k visits)
25 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:5018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

241 robux
241 R$
Customization
60 R$
60 Robux
60 R$
20 Robux
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

cat · other7,928 · 7.0% win
Dancing worker · other578 · 0.00% win
Another cat · other110 · 0.00% win
??? · other55 · 0.00% win
hi · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3668no change
14 Aug 2026, 14:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.