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{BUGFIXING/NO UPDS} (OBBY 6!!!) OBBY (TRY TO BEAT)

{BUGFIXING/NO UPDS} (OBBY 6!!!) OBBY (TRY TO BEAT)

A Roblox experience owned by Birthday Kid.

ObbyENobstacle coursedifficulty challengeclassic gameplay

Description (written by the developer; not a statement by this register)

Roblox Obbies are a genre of experience where players must complete various obstacles to win. They typically include checkpoints at each stage or level and an area for winners at the end. Obbies can vary in difficulty, length, or decor depending on the experience played. Players must use controls to complete each stage, and more difficult obbies may require extremely precise movements. There are many different formats to the obstacle course genre, including Classic obbies, Story-based obbies, Escape obbies, Clickbait obbies, Difficulty chart obbies, Tiered Obbies, and Tower-type obbies. Each obby offers a unique challenge and can be played solo or with friends, making it a great way to socialize and have fun with others. [NEW DESCRIPTION COMING SOON...]

Last updated by the developer 31 Aug 2026, 22:55 UTC.

0
playing (measured 1 Sept 2026, 02:02 UTC)
2,044
lifetime visits
87%
liked (20 👍 / 3 👎)
7
favourites (3.4 per 1k visits)
25 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME OWNER!!!
999,999,999 R$
EARLY ACCESS
5,000 R$
Helper
2,899 R$
TESTER
679 R$
VIP Area
598 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner???????????????????? · other12 · 0.00% win
Easter Bunny/Egg · collection9 · 0.00% win
You Joined the group · other4 · 0.00% win
THE END??? · progression3 · 0.00% win
BRAZIL RICHULAR · other3 · 0.00% win
100 Deaths · progression3 · 0.00% win
1,000 DEATHS??? · progression3 · 0.00% win
10,000 DEATHS! · other3 · 0.00% win
VIP AREA · other3 · 0.00% win
BECAME OWNER??? · other2 · 0.00% win
100,000 DEATHS??? · other2 · 0.00% win
goodbye mr. crab event (NOT AVALABLE) · other2 · 0.00% win
Goodbye owner.... (NOT AVALABLE) · other2 · 0.00% win
1M DEATHS??? · other2 · 0.00% win
CRAB RAVE RICHULAR · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8387851 September 2026 — 83 % liked11 September 2026 — 87 % liked1 September 202611 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 02:0387+4
1 Sept 2026, 02:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.