đHomework!
A Roblox experience owned by Round Circle Studio.
ObbyEN2-player co-ophard difficultycreative mechanics
đHomework! is an obby experience created on 2024-08-25. It currently has 43 players and 11,778,198 lifetime visits. The game holds a 67% like percentage and 63,698 favorites. Players use pencil and eraser tools to navigate simplified levels designed for two participants.
Description (written by the developer; not a statement by this register)
If you're lagging buy a FREE Private Server! CONTROLS(PENCIL) PC: CLICK TO PLACE BLOCK R TO STAB WALLS (ERASER) R TO THROW ERASER CLICK ON BLOCK TO ERASE (INDIVIDUAL) HOLD DOWN MOUSE TO BOUNCE SETTINGS CAN BE CHANGED IN SETTINGS! UPDATE: All LEVELS HAVE BEEN SIMPLIFIED FOR FASTER PLAYTHROUGH â ď¸THIS GAME IS MADE FOR 2 PLAYERSâ ď¸ Team up and use your pencil and eraser to venture worlds! Be creative, there is NO specific way to do the obstacles! Be weary because this journey will not be easy, you and your friend will have to use your brainz to get through each world. â ď¸IF YOU DIE YOU HAVE TO START OVERâ ď¸ Maybe you guys should have done your Homework..đ obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy
Last updated by the developer 3 Jun 2026, 04:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart â so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:46 | 31 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Robloxâs label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 10 November 2026. This is Robloxâs label for the experience, not a rating by this register.
Monetization â game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenât publicly listable.
Badge funnel
How many players have ever earned each badge â a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeâs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Nov 2026, 20:06 | 67 | no change |
| 1 Nov 2026, 19:38 | 67 | no change |
| 22 Oct 2026, 19:35 | 67 | no change |
| 12 Oct 2026, 19:31 | 67 | no change |
| 2 Oct 2026, 19:22 | 67 | no change |
| 22 Sept 2026, 19:20 | 67 | no change |
| 12 Sept 2026, 19:19 | 67 | no change |
| 2 Sept 2026, 19:18 | 67 | no change |
| 23 Aug 2026, 19:17 | 67 | no change |
| 13 Aug 2026, 19:16 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdâs goodwill.