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🐢Generic Hngout Gaem

🐢Generic Hngout Gaem

A Roblox experience owned by ItzzTimeForMe.

Social & hangoutENsocial hangoutmulti-zone explorationcasual mini-events

Description (written by the developer; not a statement by this register)

Catching up with friends or just bored? This is your typical and generic all-in-one hangout 🗣️ •Basement •Gaming room •Swordfight arena •Beach •Campfire w/ turtles •Theater (NEW) There's always more to discover, fam 🤑 Mini-event on weekdays ⏰

Last updated by the developer 28 Oct 2025, 03:45 UTC.

0
playing (measured 12 Aug 2026, 16:52 UTC)
12,079
lifetime visits
91%
liked (69 👍 / 7 👎)
36
favourites (3.0 per 1k visits)
26 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox Gear
100 R$
Sign Gear
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

cabin area ¡ progression297 ¡ 0.00% win
turtles chilling ¡ other234 ¡ 0.00% win
Picnic Spot ¡ collection216 ¡ 0.00% win
Spotlight Badge ¡ other109 ¡ 0.00% win
The Floppy Disk ¡ collection83 ¡ 0.00% win
the dingus car ¡ collection74 ¡ 0.00% win
the duck ¡ other43 ¡ 0.00% win
Lucky Encounter ¡ other10 ¡ 0.00% win
the basement dude but as a snowman ¡ other9 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.516 August 2026 — 90 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:0891+1
16 Aug 2026, 21:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.