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An infinite underwater Trip

An infinite underwater Trip

A Roblox experience owned by ABYSSAL TRENCH SECTOR.

AdventureENunderwater explorationhorror/mysteryinspired by Pressure

Description (written by the developer; not a statement by this register)

[GAME IS IN EARLY STAGES; EXPECT BUGS] YOU HAVE SIGNED TO GO ON A CLASSIFIED MISSION, ALL UNDERWATER. Godspeed. Goodluck. Welcome to the crew. You are here for an unknown reason, to be sent on a so-said "recon" mission. What mystery is there to discover? What lies beneath the ocean? What things could you possibly discover in this mission..? What are the abyssal depths of the waters hiding? THIS GAME WAS HEAVILY INSPIRED BY Pressure by Urbanshade, and "An infinite road Trip"

Last updated by the developer 21 Aug 2026, 18:32 UTC.

0
playing (measured 29 Aug 2026, 12:03 UTC)
2,273
lifetime visits
83%
liked (25 👍 / 5 👎)
90
favourites (39.6 per 1k visits)
26 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NVG's
99 R$
Vigilance in Darkness
25 R$
Run Timer
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Aboard · welcome1,319 · 0.00% win
Suit up140 · 0.00% win
Qualified Personnel109 · 0.00% win
Smartest Team Ever58 · 0.00% win
Engineer · other45 · 0.00% win
The Sound of Silence43 · 0.00% win
ALL ABOARD, WE NAILED IT.32 · 0.00% win
RENT IS D.U.E.26 · 0.00% win
Torpedoman15 · 0.00% win
oops9 · 0.00% win
Unpressured In Pressure7 · 0.00% win
Shut up clanker6 · 0.00% win
Sharp Ears4 · 0.00% win
We'll Fix it Later4 · 0.00% win
Sneak 100 · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8329 August 2026 — 83 % liked18 October 2026 — 83 % liked29 August 202618 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 12:0683no change
29 Aug 2026, 12:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.