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SkyDive Simulator

SkyDive Simulator

A Roblox experience owned by Intellectual Studios.

SimulatorENskydivingparachutingsimulator

Description (written by the developer; not a statement by this register)

HOW TO PLAY: 1) Click maps 2) Earn Cash by jumping the buildings 3) Release your Parachute and try to land on targets 4) Buy new maps for more earnings! Welcome to Skyfall! Make cash by Skydiving off the building and parachuting on your target! Buy trails or even animation! Constant map additions & updates! Don't forget to thumbs up to support the game! TO DO LIST: - Add targets to all other maps - Add tutorial - Add more maps - Add leaderboard - Fix multiplier - Fix radio

Last updated by the developer 28 Feb 2019, 00:42 UTC.

0
playing (measured 11 Aug 2026, 03:31 UTC)
116,802
lifetime visits
29%
liked (305 👍 / 730 👎)
2,147
favourites (18.4 per 1k visits)
6 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations!
500 R$
Radio
200 R$
MLG Trails
180 R$
Donations!
100 R$
Rainbow Trails
80 R$
Donations!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5k · other567 · 0.00% win
10k · other280 · 0.00% win
Beta Tester · other137 · 0.00% win
50k · other71 · 0.00% win
100k · other48 · 0.00% win
250k · other38 · 0.00% win
500k · other31 · 0.00% win
1Million · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2915 August 2026 — 29 % liked4 September 2026 — 29 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:1729no change
15 Aug 2026, 09:3629first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.