Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Touch Obby (Teamwork)

Don't Touch Obby (Teamwork)

A Roblox experience owned by Punchline Team.

ObbyENteamworkbattle royale mechanicsreflex-based

Don't Touch Obby (Teamwork) is an obby experience created on 2024-08-26. It has recorded 11,767,760 lifetime visits and 19,294 favorites. The current player count is 2. The experience holds a 66% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to new amazing obby mode in Roblox, where 30 players pass not only obstacles, but also fight against each other! The rule is one — YOU CAN'T TOUCH other players, otherwise both are instantly eliminated! Your reflexes, agility and caution will be the key to victory. Who will be able to pass all the stages and win the coveted cup? Prove that you are the master of avoiding dangers and rivals!

Last updated by the developer 14 May 2026, 18:53 UTC.

2
playing (measured 10 Aug 2026, 14:00 UTC)
11,767,760
lifetime visits
66%
liked (5,903 👍 / 3,098 👎)
19,299
favourites (1.6 per 1k visits)
26 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GodMode
399 R$
Jetpack
349 R$
Gold Drone
299 R$
Jet Ski
249 R$
Nuke Backpack
249 R$
Mega Punch
199 R$
Remove Explosive Device
199 R$
Telekinesis
199 R$
Speed Boost
199 R$
X2 Coins
149 R$
Freeze Gun
149 R$
Jump Boost
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Win! (easy) · progression576,423 · 26.1% win
You Win! (hard) · progression27,353 · 10.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1666no change
13 Aug 2026, 19:1566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.