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Survive 100 Days in a Nuclear Shelter

Survive 100 Days in a Nuclear Shelter

A Roblox experience owned by Crazy Nuke Games.

SurvivalENzombie apocalypsebase buildingresource management

Survive 100 Days in a Nuclear Shelter is a survival experience created on 2024-08-27. It has recorded 23,619,004 lifetime visits and 1,554,724 favorites. Currently, 5 users are playing. The game holds a 93% like percentage. It focuses on shelter defense, resource collection, and zombie avoidance mechanics within a nuclear setting.

Description (written by the developer; not a statement by this register)

☢️ Welcome to survive 100 days in a nuclear bunker! ☢️🔥 🎒 With the new backpack, you can now carry even more supplies and useful items! 🪓 Melee weapons will save you in the most critical moments! ❤️ Use promo code "UPDATE" as a token of our gratitude for your support! ❤️ 💀 Face terrifying radioactive zombies and see if you can survive 100 days in this dangerous world! Collect scrap, unlock upgrades, and avoid radiation to stay alive! 🏠💥 ✨ Features: ☣️ Kill radioactive zombies to protect your shelter! ⚙️ Collect scrap to upgrade your base! 🤢 Be careful — radiation can turn you radioactive! 🖥 📱 Supports PC + Mobile for nonstop survival action! 👍 120k Likes Goal for new updates! ⭐️ Hit 2 million favorites to unlock special rewards! 🎁✨ Tags: Survival, Nuclear, Bunker, Zombies, Radioactive, Scrap, Upgrades. 📌 Leave a like 👍 and favorite ⭐️ to help us reach our goals and support the game! 😊💖

Last updated by the developer 28 Jun 2026, 18:35 UTC.

5
playing (measured 10 Aug 2026, 14:47 UTC)
23,619,004
lifetime visits
93%
liked (106,356 👍 / 8,221 👎)
1,552,837
favourites (65.7 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Armor
699 R$
MILITARY LARGE BACKPACK (+8 slots)
599 R$
T-150 TRUCK (Holds Items)
499 R$
2x Money
499 R$
SPRINT (PERMANENT)
299 R$
Lucille
279 R$
BIKE OF SURVIVE
249 R$
Super Hazmat Suit
185 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!12,613,645 · 100.0% win
5 Days Survived · progression7,141,057 · 54.3% win
10 Days Survived · progression4,512,865 · 23.6% win
25 Days Survived · progression1,484,753 · 7.1% win
50 Days Survived · progression278,199 · 2.4% win
100 Days Survived · progression49,566 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:4593no change
22 Oct 2026, 16:3793no change
12 Oct 2026, 16:3693no change
2 Oct 2026, 16:3493no change
22 Sept 2026, 16:3393no change
12 Sept 2026, 16:3193no change
2 Sept 2026, 16:3093no change
23 Aug 2026, 16:1593no change
13 Aug 2026, 16:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.