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Survive 100 Days in a Nuclear Shelter

Survive 100 Days in a Nuclear Shelter

A Roblox experience owned by Crazy Nuke Games.

SurvivalENzombie apocalypsebase buildingresource management

Survive 100 Days in a Nuclear Shelter is a survival experience created on 2024-08-27. It has recorded 23,619,004 lifetime visits and 1,554,724 favorites. Currently, 5 users are playing. The game holds a 93% like percentage. It focuses on shelter defense, resource collection, and zombie avoidance mechanics within a nuclear setting.

Description (written by the developer; not a statement by this register)

☢️ Welcome to survive 100 days in a nuclear bunker! ☢️🔥 🎒 With the new backpack, you can now carry even more supplies and useful items! 🪓 Melee weapons will save you in the most critical moments! ❤️ Use promo code "UPDATE" as a token of our gratitude for your support! ❤️ 💀 Face terrifying radioactive zombies and see if you can survive 100 days in this dangerous world! Collect scrap, unlock upgrades, and avoid radiation to stay alive! 🏠💥 ✨ Features: ☣️ Kill radioactive zombies to protect your shelter! ⚙️ Collect scrap to upgrade your base! 🤢 Be careful — radiation can turn you radioactive! 🖥 📱 Supports PC + Mobile for nonstop survival action! 👍 120k Likes Goal for new updates! ⭐️ Hit 2 million favorites to unlock special rewards! 🎁✨ Tags: Survival, Nuclear, Bunker, Zombies, Radioactive, Scrap, Upgrades. 📌 Leave a like 👍 and favorite ⭐️ to help us reach our goals and support the game! 😊💖

Last updated by the developer 28 Jun 2026, 18:35 UTC.

5
playing (measured 10 Aug 2026, 14:47 UTC)
23,619,004
lifetime visits
93%
liked (106,385 👍 / 8,216 👎)
1,554,483
favourites (65.8 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Armor
699 R$
MILITARY LARGE BACKPACK (+8 slots)
599 R$
T-150 TRUCK (Holds Items)
499 R$
2x Money
499 R$
SPRINT (PERMANENT)
299 R$
Lucille
279 R$
BIKE OF SURVIVE
249 R$
Super Hazmat Suit
185 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!12,607,981 · 100.0% win
5 Days Survived · progression7,138,518 · 71.6% win
10 Days Survived · progression4,511,649 · 37.6% win
25 Days Survived · progression1,484,359 · 17.8% win
50 Days Survived · progression278,070 · 10.0% win
100 Days Survived · progression49,531 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1593no change
13 Aug 2026, 16:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.