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Matching Outfit Ideas! ⭐

Matching Outfit Ideas! ⭐

A Roblox experience owned by Outfit Expedition.

RoleplayENoutfit customizationsocial hangoutcatalog shopping

Matching Outfit Ideas! ⭐ is a roleplay experience created on 2024-08-27. The game has accumulated 6,581,208 lifetime visits and 590,091 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The description highlights outfit matching, social hangouts, and catalog features.

Description (written by the developer; not a statement by this register)

👋Welcome To Matching Outfit Ideas! ⭐ 💡Find Your New Outfit! 🤩Meet & Hangout With New People. ⭐Like + Group Join = Commands! 🛒Any Purchases Made In-Game Will Be Added To Your Inventory. ⭐Matching + Solo Outfits! Catalog Join (https://www.roblox.com/communities/32875366/Outfit-Expedition#!/about) For Commands 🏷️DH, Emo, Matching, Matching Outfits, Outfit Mall, Catalog, Creator Editor, Outfit Ideas, Outfit Store, Cheap Outfits, Trending Outfits, Trendy Outfits, Military, Y2K, Summer, Preppy, Soft, Streetwear, Aesthetic, Hugs, Admin, Cute, Hair Combo, Da Hood, Clothing, Avatar, Avatars, Simulator, Matching, Outfit shop, Cheap Outfits, Summer, Outfit Store, Shopping, Emo, Try on, Buy, Trendy outfits, Streetwear, Cute outfits, Avatar, Chibi Doll, Garden

Last updated by the developer 9 Feb 2026, 13:29 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
6,581,208
lifetime visits
95%
liked (8,306 👍 / 401 👎)
590,017
favourites (89.7 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Matching Outfits · collection3,440,298 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2095no change
13 Aug 2026, 23:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.