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Sword Battlezone (NIGHTMARE) [Still Beta]

Sword Battlezone (NIGHTMARE) [Still Beta]

A Roblox experience owned by Sword Battlezone Group.

Fighting & PvPENcombatPvPbeta

Description (written by the developer; not a statement by this register)

battlezone filled with classic roblox swords that you can use to clash with other players if your rank is higher than a normal player, then please join the group

Last updated by the developer 8 Aug 2026, 14:18 UTC.

0
playing (measured 14 Aug 2026, 06:34 UTC)
5,291
lifetime visits
84%
liked (26 👍 / 5 👎)
20
favourites (3.8 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleportation Menu Extension
125 R$
2x Souls
75 R$
Sub-Powerbrand
65 R$
Teleportation Menu
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello! · welcome746 · 0.00% win
Regen coil · other159 · 0.00% win
Firebrand · collection158 · 0.00% win
Fire speed coil · other131 · 0.00% win
Upgrade · other107 · 0.00% win
Ice dagger · collection98 · 0.00% win
Overheat · progression88 · 0.00% win
Windforce · collection84 · 0.00% win
Venomshank · collection83 · 0.00% win
Illumina · collection69 · 0.00% win
Darkheart · collection68 · 0.00% win
Equinox · other60 · 0.00% win
Ghostwalker58 · 0.00% win
Jade Katana · collection49 · 0.00% win
[REDACTED] (unobtainable soon) · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.