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GENSHIN IMPACT MORHPS

GENSHIN IMPACT MORHPS

A Roblox experience owned by exxet.

RoleplayENGenshin ImpactCharacter MorphsOpen World

Description (written by the developer; not a statement by this register)

[ ✨ ] This game has a small open world that you can walk through, and there are also your favorite characters from genshin impact! [ ✅ ] There are currently morphs available in the game: - 🎩Morphs(Classic + Realistic) - Furina, Citlali, Skirk, Hu Tao(+Skin), Raiden, Midzuki, Mavuika, Kachina, Navia, Kirara, Mualani, Varesa, Xilonen, Yoimiya, Ganyu(+Skin), Klee, Nilou, Kokomi, Mona, Arlechino, Clorinda, Noelle, Ayaka(+Skin). [🔥UPD] GENSHIN IMPACT MORHPS

Last updated by the developer 3 Aug 2026, 07:10 UTC.

0
playing (measured 14 Aug 2026, 14:33 UTC)
4,753
lifetime visits
83%
liked (30 👍 / 6 👎)
222
favourites (46.7 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 ROBUX SUPPORT :)))))
10,000 R$
5000 ROBUX SUPPORT :)))
5,000 R$
1000 ROBUX SUPPORT :)
1,000 R$
500 ROBUX SUPPORT :)
500 R$
100 ROBUX SUPPORT :)
100 R$
50 ROBUX SUPPORT :)
50 R$
Admin Morphs
39 R$
10 ROBUX SUPPORT :)
10 R$
5 ROBUX SUPPORT :)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sea of Opportunitiees · other1,316 · 100.0% win
Welcome to Exxet! · welcome3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.