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rainy midnight

rainy midnight

A Roblox experience owned by roblox rain enjoyers!.

AdventureENYume Nikki fangamedream world explorationmystery narrative

Description (written by the developer; not a statement by this register)

rain is neverending • radio telling my name • our dreams - are connected yet another traditional [ Yume Nikki ] fangame inspired by [ late july, midsummer ], [ Collective Unconscious ], [ Frozen Soul / DG ], [ p.i.a.f.o.s ] and moreeee games... rainy midnight is a game about raining, dreaming and mysterious story that remains unsolved in this world. explore a dream-world, hangout with your friends, meet characters, e.t.c. this game is in HUGE development. everything is subject to change. found a bug? join our server / group! (❁´◡`❁) currently there's ~103 worlds | 6 effects | 20 collectibles.

Last updated by the developer 9 Aug 2026, 12:36 UTC.

1
playing (measured 13 Aug 2026, 01:31 UTC)
8,768
lifetime visits
99%
liked (160 👍 / 1 👎)
357
favourites (40.7 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

supreme donation
500 R$
gold donation
100 R$
lime donation
20 R$
simple donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

and then, i woke up. · progression735 · 46.2% win
heights gift ?¿ · collection158 · 30.8% win
PARTY ;; gone Wrong · other143 · 0.00% win
my new friend · collection120 · 0.00% win
classic potion effect thingy · collection113 · 0.00% win
for ever. · collection102 · 0.00% win
glouflowe' collectible · collection102 · 0.00% win
lightbulb collectible · collection88 · 15.4% win
banana collectible · collection84 · 15.4% win
teapot collectible · collection76 · 0.00% win
meshcrab collectible · collection74 · 0.00% win
road cone collectible · collection73 · 0.00% win
what had left, again · progression69 · 0.00% win
chessboard collectible · collection67 · 0.00% win
acorn collectible · collection63 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9917 August 2026 — 99 % liked27 August 2026 — 99 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3699no change
17 Aug 2026, 12:3599first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.