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DESPAIR

DESPAIR

A Roblox experience owned by MEGA LITE Games.

Fighting & PvPENFFARagdollCombat

Description (written by the developer; not a statement by this register)

Welcome to Despair! A fun free-for-all fighting game that brings a variety of weapons to enjoy and kill other players with! Make your enemies despise you while you unleash hell to them and everyone that surrounds you! Controls: E, B Button - Flip SHIFT, Y Button - Sprint F, X Button - Carry / Drop (in knock-out state) CTRL, DPad - Shiftlock This game is inspired by CHAOS and PAIN Fight Boxing Revolver PvP Ragdoll Chaos Melee FFA Combat Battle Explosion Mortem

Last updated by the developer 12 Aug 2026, 00:28 UTC.

0
playing (measured 12 Aug 2026, 00:35 UTC)
34,620
lifetime visits
77%
liked (130 👍 / 38 👎)
637
favourites (18.4 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Havoc Blades
400 R$
Enchanted Scythe
400 R$
Binary Blaster
250 R$
Illumina Saber
250 R$
Golden Katana
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DESPAIR! · welcome18,247 · 100.0% win
Up, up, & away! · other836 · 0.00% win
30 Minute Session · other508 · 0.00% win
10+ Killstreak · other255 · 0.00% win
1 Hour Session · other138 · 0.00% win
20+ Killstreak · progression51 · 0.00% win
50+ Killstreak · progression14 · 0.00% win
100+ Killstreak · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7716 August 2026 — 77 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:0177no change
16 Aug 2026, 03:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.