Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[500+ Outfits😈] Tryhard Outfit Ideas

[500+ Outfits😈] Tryhard Outfit Ideas

A Roblox experience owned by SHOP CLOUD.

RoleplayENAvatar CustomizationOutfit IdeasCatalog Editor

Tryhard Outfit Ideas is a roleplay experience created on August 27, 2024. It has accumulated 1,441,191 lifetime visits and 75,835 favorites. The experience holds an 82% like percentage. Currently, zero users are playing. The description mentions scripted content and group promotion.

Description (written by the developer; not a statement by this register)

Join the group for more games ✨💫 Scripted by @kyexyz_ 📝 🏷️Tags(ignore) TryHard Outfits, Y2K Outfits, Matching Outfits, Clothing Trends, EMO Outfits, Catalog Editor, Headless Outfits, Dahood outfits, R6 Outfits, Outfit Game, Roleplay, Outfit Ideas, Cool Avatars, Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6 DollhouseRP, Dollhouse roleplay, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 4 Aug 2025, 17:39 UTC.

0
playing (measured 10 Aug 2026, 20:47 UTC)
1,441,191
lifetime visits
82%
liked (3,389 👍 / 765 👎)
75,584
favourites (52.4 per 1k visits)
27 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome631,156 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1882no change
14 Aug 2026, 12:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.