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Downhill Chaos

Downhill Chaos

A Roblox experience owned by Simple Games Experimental.

RacingENracingsurvivalchaos

Downhill Chaos is a Roblox experience created on 2024-08-28. It has recorded 2,480,218 lifetime visits and 7,104 favorites. Currently, zero users are playing. The experience holds a 44% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Tell us any feedback or bugs that you find! Can you survive a wild car ride down the mountain? Will you be the fastest? Or will you end up crashing out? ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ ❤️ Join our community to vote on where our charity donations go towards! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Support development and give us suggestions for updates by joining Simple Games! https://www.roblox.com/groups/7312028/Simple-Games-Incorporated#!/about ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙

Last updated by the developer 3 Feb 2026, 03:05 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
2,480,218
lifetime visits
44%
liked (2,273 👍 / 2,868 👎)
7,100
favourites (2.9 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Car Health!
889 R$
Hamster Ball!
669 R$
x2 Money!
499 R$
Double Jump!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Am Speed1,273,254 · 0.00% win
Run It Back · other1,177,840 · 0.00% win
Embrace The Void · other1,137,342 · 0.00% win
Reckless Driver · other1,038,424 · 0.00% win
You're Riding A Bicycle · other570,100 · 0.00% win
Minesweeper · other557,464 · 0.00% win
Leap Frog · other401,265 · 0.00% win
That's Not A Car Anymore · other382,821 · 0.00% win
Upgrades People, Upgrades · other371,382 · 0.00% win
Bronze Medalist · other272,959 · 0.00% win
Silver Medalist · other251,172 · 0.00% win
Gotta Go Fast · other212,941 · 0.00% win
Golden Medalist · other192,542 · 0.00% win
Uh Oh · other190,709 · 0.00% win
Lumberjack · other175,458 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked3 September 2026 — 44 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3544no change
14 Aug 2026, 07:3344first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.