[RELAPSE] Moonhug❤️
A Roblox experience owned by Ruinedッ.
Sandbox & buildingENlow-gravityaestheticrelaxation
[RELAPSE] Moonhug❤️ is a sandbox-building experience created on 2024-08-28. It currently has 157 players online. The game has accumulated 10,007,010 lifetime visits and 467,228 favorites. User engagement metrics show a 93% like percentage. The description highlights low-gravity movement and customizable graphics within a calm environment.
Description (written by the developer; not a statement by this register)
Welcome to [RELAPSE] Moonhug — a peaceful, low-gravity experience set beneath an endless night sky. Lift, float, and explore a calm environment designed for relaxation and gentle gameplay. Features • Low-gravity movement • Smooth animations and expressive emotes • Ambient music and aesthetic visuals • Customizable graphics and visual settings • Explore scenic skies and sunsets at your own pace Commands /sync [playerName or displayName] • To disable syncing, type /unsync A gentle escape. A quiet moment. An experience that encourages slowing down and enjoying the atmosphere. 💕 Join our group for updates 👍 Support the experience by liking and favoriting 🔔 Follow to stay notified about future improvements Tags: Aesthetic, Low Gravity, Exploration, Animations, Emotes, Visual Experience, Chill Gameplay, Sunset, Graphics, VIP, Customizable Graphics, Korblox Try-On, Headless Try-On Note: This experience focuses on atmosphere and movement-based gameplay. It is not intended
Last updated by the developer 17 Jun 2026, 15:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 97 | -21 |
| 21 Aug 2026, 21:50 | 118 | -15 |
| 21 Aug 2026, 20:54 | 133 | -25 |
| 10 Aug 2026, 16:21 | 158 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:22 | 93 | no change |
| 23 Aug 2026, 20:22 | 93 | no change |
| 21 Aug 2026, 22:50 | 93 | no change |
| 21 Aug 2026, 21:50 | 93 | no change |
| 21 Aug 2026, 20:54 | 93 | no change |
| 13 Aug 2026, 20:21 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.