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CLOSED FOR FIXES

CLOSED FOR FIXES

A Roblox experience owned by Manedolla Studios.

ObbyENJujutsu Kaisen2-player cooperativeobstacle course

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Join forces in an epic obstacle course as Gojo and Sukuna! Use your unique abilities to help each other navigate through challenging terrains and tricky obstacles. Cooperation is essential—work together to unleash your powers and overcome the hurdles that stand in your way! 🌟 💾 Checkpoints are saved once reached! 💾 👾 Feel free to report bugs in the group wall 👾 Controls: PC 💻: Use 1,2,3 to activate abilities MOBILE 📱: Tap ability buttons to assist your partner Obby, platformer, obstacle course, parkour, teamwork, Gojo, Sukuna, abilities, 2 player obby, fun obby, challenge, action, dynamic, skill-based, cooperative gameplay!

Last updated by the developer 24 Dec 2025, 18:09 UTC.

0
playing (measured 12 Aug 2026, 06:03 UTC)
1,699
lifetime visits
73%
liked (11 👍 / 4 👎)
30
favourites (17.7 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Flash Push Ability
399 R$
120% Potential
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Won game! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.