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untitled silly game

untitled silly game

A Roblox experience owned by silly productions studio or whatever.

Fighting & PvPENfightingrandomized abilitiesfree-for-all

Untitled silly game is a fighting-pvp Roblox experience created on 2024-08-28. It has recorded 711,057 lifetime visits and 13,611 favorites. The title holds a 74% like percentage. Currently, zero players are active. The description notes a shutdown event on 13/04/2026 and describes the game as a free-for-all fighting experience with randomized abilities.

Description (written by the developer; not a statement by this register)

13/04/2026 at gmt+3, this game got shutdown. thank you all so much for all the wonderful memories. we will never forget all the fun we have had with you. SHUTDOWN = UPDATE ⚠ this game is still work in progress, and as such you will experience broken features. please be patient as we fix them. if you have any issues regarding bugs and exploiters, or you have ideas, then do us a solid and tell us in our server ⚠ untitled silly game is a free-for-all unserious fighting game with randomized abilities known as "specials", fight your way to becoming the silliest of them all press E to use your special, G to emote leave a like if you had fun! :D credits, inspo, and special thanks: Itz_Ticking (music) cntaminated (thumbnail art) Yona (most vfx) Nexer Equinox Skoltzen The Eighteenth Blocky (kept annoying people abt the game but still thanks blocky!!) Undertale Yellow Team (for allowing us to use their soundtrack for an easter egg) VERTIGO Item Asylum Pizza Tower Silly Simulator

Last updated by the developer 8 May 2026, 19:30 UTC.

0
playing (measured 11 Aug 2026, 01:38 UTC)
711,057
lifetime visits
74%
liked (3,330 👍 / 1,164 👎)
13,616
favourites (19.1 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

big donation
250 R$
medium donation
50 R$
small donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

a SILLY welcome · welcome296,573 · 100.0% win
dead · other267,804 · 93.8% win
No, this shall not go forgiven. · other172,626 · 93.8% win
groovin' · other157,325 · 68.8% win
lamp oil, rope, bombs · collection147,420 · 31.2% win
broken · other73,299 · 18.8% win
when they least expect it · other61,902 · 25.0% win
better to be feared than loved · other28,645 · 18.8% win
slight migrane · other23,558 · 6.2% win
THE CAKE IS A LIE!! · secret14,158 · 12.5% win
a familiar face · other8,470 · 0.00% win
rage · other8,177 · 0.00% win
ominous target in the ominous ffa_sfoth-reimagined · other6,916 · 12.5% win
overnight party · other5,616 · 0.00% win
RETURN TO SENDER · other3,729 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:2074no change
24 Aug 2026, 18:2174no change
14 Aug 2026, 18:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

untitled-silly-game.fandom.com1 active editors · 3,556 edits
99 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.