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[FREE MYSTERY CASTLE] Work at a Theme Park

[FREE MYSTERY CASTLE] Work at a Theme Park

A Roblox experience owned by Work at a Theme Park.

SimulatorENtheme park simulationco-op managementquota mechanics

Description (written by the developer; not a statement by this register)

🎡 The entire WATP Team welcomes you into the World of Theme Park Operations. Play with up to 6 friends in your favorite Theme Park Attractions and operate together to fulfill your Quota! ⭐Use highly realistic Control Panels and Interfaces to manage and organize your Rides 👥Fight the Queue! The Queue is your enemy, operate fast to keep a low queuetime. 🛠️Safety First! Utilise safety mechanics and use the e-stop if necessary. 🔥No Shift is the same! Thanks to randomized attributes, you will never experienced the same shift twice! Updates are delivered every 2 weeks

Last updated by the developer 5 Aug 2026, 11:47 UTC.

0
playing (measured 13 Aug 2026, 09:36 UTC)
4,422
lifetime visits
82%
liked (28 👍 / 6 👎)
36
favourites (8.1 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Intercom Pass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy · progression458 · 0.00% win
BEST JOB EVER · progression45 · 0.00% win
The Golden Number · progression19 · 0.00% win
Coffee Addict · progression8 · 0.00% win
Woops · progression4 · 0.00% win
How did we get here? · collection2 · 0.00% win
I got this · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.