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Falling Simulator 🪂

Falling Simulator 🪂

A Roblox experience owned by Koumori Creations.

SimulatorENpet collectionobstacle avoidanceleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Falling Simulator! Jump into the giant hole, collect gems, and hatch awesome pets to speed up your fall! Watch out for tricky obstacles, and see how far you can go in each level. The more you level up, the tougher the obstacles get, and the bigger the rewards become! 🌟🚀 💡 How to Play: Jump into the hole 😱 Dodge tricky obstacles 🪂 Collect sparkling gems 💎 Level up 💯 Climb the leaderboards 🌐 Tags: Falling, Simulator, Dropper, Colorful, Speed, Fun, Exciting, Adventure, Obby, Parkour, Teamwork, Victory, Platformer, Clicker, Easy, Friends, Pets

Last updated by the developer 3 Aug 2026, 20:17 UTC.

0
playing (measured 14 Aug 2026, 10:38 UTC)
5,715
lifetime visits
94%
liked (30 👍 / 2 👎)
634
favourites (110.9 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x6 Luck (STACKS)
999 R$
x3 Gems
999 R$
x4 Luck (STACKS)
499 R$
+3 Pet Limit
349 R$
FALL FASTER!
349 R$
Instant Hatch
249 R$
x2 Luck (STACKS)
249 R$
x2 Gems
149 R$
Triple Hatch
149 R$
Auto Hatch
99 R$
Radio
49 R$
+150 Inventory Space
49 R$
Double Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,720 · 0.00% win
You Reached Level 2! · progression2,558 · 0.00% win
BIG BRAIN · welcome2,096 · 0.00% win
You Reached Level 3! · progression1,524 · 0.00% win
You Reached Level 4! · progression684 · 0.00% win
You Reached Level 5! · progression288 · 0.00% win
Black Cat · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked16 October 2026 — 94 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 22:4894no change
17 Aug 2026, 20:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.