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Aggrieve

Aggrieve

A Roblox experience owned by Mariage Sorcière.

Fighting & PvPENclass-basedrogue-likeversus

Description (written by the developer; not a statement by this register)

Current Versions: (Versus) 1.0.2, (Tower) 0.2.0. Aggrieve is a class-based fighting game, heavily inspired by Strife! [Alpha] Fight others in the match-based Versus mode! Challenge several different types of floors with unique enemies and bosses in the rogue-like Tower mode! Since the game is actively in development & being updated, expect bugs and please report them! Credits to Aaronybobbin for the animations, Salvo_Starly, Corrupted_Heart, Geradoustine, Sweety_Faith & MegaBloxer9000 for the Weapon Models + Lobby and the Strife! [Alpha] developers for additional assets.

Last updated by the developer 19 May 2026, 16:40 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
4,471
lifetime visits
95%
liked (126 👍 / 7 👎)
237
favourites (53.0 per 1k visits)
28 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Close Call · progression85 · 0.00% win
Rampager · progression22 · 0.00% win
Winning Streak · progression18 · 0.00% win
Divine Warrior · progression2 · 0.00% win
Adept Fighter · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:0895no change
18 Aug 2026, 01:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

aggrieve.fandom.com1 active editors · 370 edits
26 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.