Aggrieve
A Roblox experience owned by Mariage Sorcière.
Fighting & PvPENclass-basedrogue-likeversus
Description (written by the developer; not a statement by this register)
Current Versions: (Versus) 1.0.2, (Tower) 0.2.0. Aggrieve is a class-based fighting game, heavily inspired by Strife! [Alpha] Fight others in the match-based Versus mode! Challenge several different types of floors with unique enemies and bosses in the rogue-like Tower mode! Since the game is actively in development & being updated, expect bugs and please report them! Credits to Aaronybobbin for the animations, Salvo_Starly, Corrupted_Heart, Geradoustine, Sweety_Faith & MegaBloxer9000 for the Weapon Models + Lobby and the Strife! [Alpha] developers for additional assets.
Last updated by the developer 19 May 2026, 16:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 01:08 | 95 | no change |
| 18 Aug 2026, 01:07 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.