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[REOPENED] Shimōsa Bakufu Encampment

[REOPENED] Shimōsa Bakufu Encampment

A Roblox experience owned by Tokugawa Bakufu [Edo Shogunate] (徳川幕府).

RoleplayENhistorical simulationBoshin Wargroup-gated

Description (written by the developer; not a statement by this register)

Off the coast of Edo Bay in 1866, a garrison was built to train troops using Western tactics and technology with the help of French advisors. The Garrison prepared the few Westernized forces of the Shogunate for an imminent war between the 200-year-old Shogunate and the New government army led by Emperor Meiji. ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ This is our official game which is used for our group. You'll need to join the group to play. If you want to participate then join our group: https://www.roblox.com/groups/34787596/Tokugawa-Bakufu-Edo-Bakufu#!/about ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ NOTE: This game is mostly PC only! (Ignore) Tags: Boshin, Samurai, Tokugawa, Bakufu, Shogun, Victorian, Ashigaru, Choshu, Satsuma, Tosa, Aizu, Edo

Last updated by the developer 19 Jan 2026, 22:05 UTC.

0
playing (measured 19 Aug 2026, 17:19 UTC)
1,061
lifetime visits
67%
liked (8 👍 / 4 👎)
9
favourites (8.5 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome160 · 0.00% win
Gong · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.