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⚰️ NIGHTMARE SCP ELEVATOR ☠️

⚰️ NIGHTMARE SCP ELEVATOR ☠️

A Roblox experience owned by Skunk Works!.

HorrorENSCP FoundationFNAFHorror Survival

Description (written by the developer; not a statement by this register)

💥 CAN YOU SURVIVE ALL THE FLOORS OF SCP AND MONSTER? 😬 BEAT THE SCP AND MONSTER ELEVATOR 🏆 CHALLENGE: Survive ALL Floors! 💀 There is a 99% chance that YOU WILL DIE. Tags: Survival, Survive, Killer, Killers, Springtrap, FNAF, Five Nights At Freddys, Big, Escape, Run, Hide , Games, Survive, Roleplay, Fighting, Jonesey, Backrooms, Poppy Playtime, Catnap, Like, fortline, SCP Roleplay, Monster, Horror, Site, Creatures, Foundation, Survival, Fight, Survive,

Last updated by the developer 20 Dec 2025, 01:46 UTC.

0
playing (measured 11 Aug 2026, 04:01 UTC)
25,398
lifetime visits
54%
liked (22 👍 / 19 👎)
2,981
favourites (117.4 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Laser Gun
300 R$
Infinity Gauntlet
200 R$
VIP
80 R$
Speed Coil (INSANE SPEED)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to your doom. · other18,188 · 0.00% win
I am become death, Destroyer Of Worlds · other6,565 · 0.00% win
The Boiled one · other5,688 · 0.00% win
CHICKEN TIME! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.