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Da Army

Da Army

A Roblox experience owned by Da Army Entertainment.

ShooterENFPSMilitaryWeapon Mechanics

Description (written by the developer; not a statement by this register)

[😁] Have a blast in-game! [🔫] Weapons stay safe: Your guns remain with you, even after respawns or rejoining. [🖥️] PC Controls: • [G] to Carry • [E] to Stomp • [R] to Reload • [C] to Slide In-game Commands: • Type "/e fov 70-120" to adjust your field of view. • Use "!help" to report players directly to the Staff. [🕒] Reminder: Accounts must be at least 15 days old to join the game. • Join our group for exclusive free skins. • Follow our server for the latest updates and announcements. 👑 Game developed and managed by: BL4Z3 ☑️ Founders: BL4Z3, 0Mvke, & Soul [❌] No cheating or exploiting! Violations will result in an instant permanent ban. Macro abuse is prohibited—play fair and enjoy the game! Much appreciation to everyone involved! Credits: Benoxa, dtbbullet, iumu

Last updated by the developer 5 Apr 2026, 13:44 UTC.

0
playing (measured 13 Aug 2026, 00:02 UTC)
14,275
lifetime visits
75%
liked (47 👍 / 16 👎)
13
favourites (0.9 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

money emoji
250 R$
Armor Gamepass
200 R$
bow emoji
200 R$
heart emoji
175 R$
balloon emoji
150 R$
Popcorn Gamepass
100 R$
nerd emoji
80 R$
Mask Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Da Army! · welcome686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.