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[WORLDS UPDATE] Find the Moons! (103)

[WORLDS UPDATE] Find the Moons! (103)

A Roblox experience owned by Interplanetary Co..

ObbyENfind theexplorationcollection

Description (written by the developer; not a statement by this register)

A new update has arrived, with 2 brand new worlds to explore and 17 new moons! Welcome to Find the Moons! a "Find the" game where your goal is to find the many Moons that showered down from the sky! Explore Areas, Sub-Areas, talk to many NPC's and buy some Gears from the shop! For some extra fun, you can play 2 additional Gamemodes and challenge yourself! Or try to obtain all the achievements, visible from the Menu! Have fun, and Happy Hunting!

Last updated by the developer 29 Jan 2026, 18:26 UTC.

1
playing (measured 11 Aug 2026, 11:19 UTC)
116,672
lifetime visits
80%
liked (475 👍 / 119 👎)
1,565
favourites (13.4 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The First Moon · progression45,256 · 0.00% win
Brown Moon · other15,055 · 0.00% win
Leaf Moon · other13,421 · 66.7% win
Unpleasant Gradient Moon · other12,178 · 0.00% win
Boreal Moon · other9,365 · 0.00% win
Bush Moon · other8,225 · 0.00% win
Blade of Grass Moon · other8,057 · 66.7% win
Magmatic Moon · other8,043 · 66.7% win
Cyan Moon · other7,976 · 0.00% win
Mt. Crescent · progression7,745 · 0.00% win
Blue Moon · other7,225 · 0.00% win
Charred Moon · other7,135 · 66.7% win
Yellow Neon Moon · other6,861 · 0.00% win
Full Moon · other6,549 · 66.7% win
Skiing Moon · other6,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked4 October 2026 — 80 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 14:1980no change
15 Aug 2026, 09:3780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.