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FIRE AND BLAST DOOR TEST 🚨

FIRE AND BLAST DOOR TEST 🚨

A Roblox experience owned by Emil's Studio.

OtherENsimulationphysics testinginteractive objects

FIRE AND BLAST DOOR TEST 🚨 is an other genre Roblox experience created on 2024-08-29. The game has recorded 845,725 lifetime visits and 2,833 favorites. Currently, zero users are playing. The title holds a 63% like percentage. Tags include blastdoor, fire alarm, and elevator.

Description (written by the developer; not a statement by this register)

Remember to leave a like and join our community Roblox group! If you want to have all the doors to yourself, buy a 10 Robux private server! Tags (ignore): Blastdoor Fire alarm elevator door lift shutdown lockdown siren speed coil gravity coil flying carpet

Last updated by the developer 3 Jun 2026, 18:20 UTC.

0
playing (measured 12 Aug 2026, 01:45 UTC)
845,725
lifetime visits
63%
liked (748 👍 / 431 👎)
2,833
favourites (3.3 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Administrator Gamepass 🎩
299 R$
Moderator Commands
99 R$
🌈 [50% SALE] Flying Carpet 🌈
15 R$
Bunker Key 🗝️
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! 🚪🚨 · welcome72,015 · 100.0% win
Meet the owner · other2,613 · 0.00% win
Against All Odds · other54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked23 October 2026 — 63 % liked2 November 2026 — 63 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 20:0063no change
23 Oct 2026, 19:5363no change
14 Aug 2026, 16:5263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.