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[NEW🔮] Anime Universe 🗡️

[NEW🔮] Anime Universe 🗡️

A Roblox experience owned by Duo Zone.

SimulatorENanime fighterssimulatorpet collection

Description (written by the developer; not a statement by this register)

Welcome to Anime Universe! 🌌 👊 Swing to gain power and unleash your potential! 💎 Battle fierce enemies to collect gems! 🐶 Gather adorable pets and unlock new worlds! Join our group for exclusive codes and to report bugs! Working Codes: GEMS, PIECE, POWER, RELEASE, SUPER 🎉 Tags: Anime, Battle, Anime Fighters, Epic Battles, Anime Wars, LowPoly, Gamepasses, Simulator, Clicking, Abilities, Pets, Hero, Roblox Fighting Sim, Roblox Fighting

Last updated by the developer 22 Feb 2025, 02:20 UTC.

0
playing (measured 13 Aug 2026, 23:38 UTC)
1,691
lifetime visits
80%
liked (16 👍 / 4 👎)
13
favourites (7.7 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets Equip
1,099 R$
Super Luck
599 R$
Extra Pet
499 R$
2x Gems
399 R$
[25% OFF] Ultra Luck
399 R$
x2 Power
399 R$
2x Damage
399 R$
VIP
399 R$
Triple Hatch
349 R$
Luck
199 R$
More Storage
149 R$
Fast Auto-Click
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Universe · welcome1,074 · 0.00% win
Ninja World36 · 0.00% win
Slayer World · progression24 · 0.00% win
Dragon World · progression17 · 0.00% win
Titan World · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.