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πŸ’ͺ Weight Lifting Champions πŸ‹οΈ

πŸ’ͺ Weight Lifting Champions πŸ‹οΈ

A Roblox experience owned by PrismGo.

SimulatorENsimulationupgradestrength

Description (written by the developer; not a statement by this register)

πŸ’ͺ Welcome to Weight Lifting Champions πŸ’ͺ πŸ’CodesπŸ’ - Welcome πŸ”₯Join PrismGo Studios to unlock a free group chest!πŸ”₯ https://www.roblox.com/groups/34777338/PrismGo πŸ”₯HOW TO PLAY:πŸ”₯ ⚑ Lift Weights and Become Bigger & Stronger! πŸ‘‘ Sell Your Strength For Coins And Become the Richest Player! ⭐ Purchase Better Weights & DNA To Upgrade Your Character! πŸ† Lift and Become The Strongest Player Amongst Them All!

Last updated by the developer 8 Sept 2024, 14:39 UTC.

0
playing (measured 19 Aug 2026, 01:35 UTC)
1,104
lifetime visits
70%
liked (7 πŸ‘ / 3 πŸ‘Ž)
7
favourites (6.3 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite DNA
946 R$
x2 Strength
599 R$
Auto Train
349 R$
Faster Lifting
299 R$
+450 Pet Storage
150 R$
VIP
100 R$
Auto Hatch
100 R$
+100 Pet Storage
100 R$
x2 Luck
99 R$
x2 Coins
70 R$
Super Speed
55 R$
Triple Hatch
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 2 Β· progression40 Β· 0.00% win
Rank 3 Β· progression24 Β· 0.00% win
Rank 4 Β· progression22 Β· 0.00% win
Rank 5 Β· progression13 Β· 0.00% win
Rank 6 Β· progression8 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.