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Atmospheric Electromagnetic Generation Complex

Atmospheric Electromagnetic Generation Complex

A Roblox experience owned by Atmospheric Research Inc..

SimulatorENsimulationsci-fiindustrial

Description (written by the developer; not a statement by this register)

Welcome to the Atmospheric Electromagnetic Generation Complex. A underground facility located within the small community of Chalk River in Ontario, Canada. Constructed for the intended purpose of power generation for nearby cities, using the newest fusion technology. This game was originally a remastered version of Nuclear Oxygen Research Facility before branching off into a separate game. -- // Tags // -- reactor, fusion reactor, reactor core, underground, facility, complex, aemgc, aegc

Last updated by the developer 11 Jul 2026, 05:56 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
26,788
lifetime visits
92%
liked (170 👍 / 14 👎)
444
favourites (16.6 per 1k visits)
30 August 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Successful Ignition · progression2,509 · 27.9% win
Magnetic Cascade · other1,905 · 0.00% win
Insufficient Fusion · other1,838 · 9.3% win
Unreasonable Pressure Levels · progression749 · 9.3% win
Emergency Diffusion · other553 · 9.3% win
Oh no you don't! · other158 · 9.3% win
Collector Of Wisps · collection7 · 37.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.516 August 2026 — 93 % liked15 September 2026 — 93 % liked5 October 2026 — 93 % liked15 October 2026 — 92 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:2092no change
15 Oct 2026, 07:1992-1
5 Oct 2026, 07:1993no change
15 Sept 2026, 05:5193no change
16 Aug 2026, 05:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.