Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Humanity Fading: Arena

Humanity Fading: Arena

A Roblox experience owned by DiVision Corp.

ShooterENbattle-royalefpspvp

Description (written by the developer; not a statement by this register)

Test and improve your combat skills across multiple maps. Spawn with randomly selected weapons and endlessly fight to the death, Prove your skill in terms of combat.

Last updated by the developer 16 Aug 2026, 08:23 UTC.

0
playing (measured 30 Aug 2026, 21:46 UTC)
2,225
lifetime visits
96%
liked (27 👍 / 1 👎)
18
favourites (8.1 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Merry Christmas!!!!! · other72 · 0.00% win
Wow, Its even more entertaining! · other7 · 0.00% win
#1 sigma badge! · other6 · 0.00% win
This is very entertaining. · other5 · 0.00% win
If Fear Had a Name.... · progression2 · 0.00% win
Festive Frenzy! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9630 August 2026 — 96 % liked19 September 2026 — 96 % liked30 August 202619 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 21:4796no change
30 Aug 2026, 21:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.