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CHAOS COMPANY [TOWN]

CHAOS COMPANY [TOWN]

A Roblox experience owned by Creator Mania.

RoleplayENjob simulationmeme humorchaos/sandbox

Description (written by the developer; not a statement by this register)

jobs: Medic, Monster container, rat club's pizza maker, TAMATE Known for being powered my meme core and having delicious coffee, CHAOS COMPANY™ is stable. unless someone messes up. then they are fired. i mean everyone is fired because the company is going to explode. mostly, CHAOS COMPANY™ will make interviews, because they need workers, all of them quitted because they pay 3 cents an hour. but sometimes, CHAOS COMPANY™ do events, or reveals secrets, weirdly, the company starts glitching because of not using free models ! our god, the creator of this world used the least amount of free models as possible.

Last updated by the developer 27 Aug 2025, 19:47 UTC.

0
playing (measured 13 Aug 2026, 23:07 UTC)
191
lifetime visits
88%
liked (7 👍 / 1 👎)
2
favourites (10.5 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

create a job
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52 · 0.00% win
Rat Club · collection21 · 0.00% win
Finished work at CHAOS COMPANY.MONSTERCONTAINMENT! · progression15 · 0.00% win
Boss's Office · progression12 · 0.00% win
Secret 1 · secret11 · 0.00% win
Skeleton Key · collection6 · 0.00% win
What? · progression5 · 0.00% win
Secret 2 · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.