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Better Character?

Better Character?

A Roblox experience owned by Tidal Studioz.

Fighting & PvPENvotingcombatleaderboards

Better Character? is a fighting-pvp Roblox experience created on 2024-08-30. It has accumulated 8,801,866 lifetime visits and 1,016,072 favorites. The game holds a 79% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Choose which character you think is better! ⚔️ Fight for your opinions! 🛒 Purchase new swords! ⭐ Work your way towards the leaderboards! Inspired by Better Music and Better Avatar

Last updated by the developer 4 Aug 2026, 20:31 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
8,801,866
lifetime visits
79%
liked (7,542 👍 / 2,059 👎)
1,016,004
favourites (115.4 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteors Ability
499 R$
Tornado Ability
279 R$
Eggcellent Sword
249 R$
3x Points
249 R$
V.I.P
199 R$
Soul Stealer
199 R$
Lightning Ability
179 R$
Rainbow Sword
149 R$
Stun Ability
99 R$
Scythe
99 R$
Dragon Sword
79 R$
Starter Pack
79 R$
Chaos Sword
49 R$
Justice Sword
49 R$
Plasma Sword
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,320,453 · 0.00% win
First Win · progression4,095,881 · 0.00% win
First Kill · other3,424,877 · 0.00% win
10 Wins · progression1,118,366 · 0.00% win
10 Kills · other558,639 · 0.00% win
50 Wins · progression27,208 · 0.00% win
50 Kills · progression6,945 · 0.00% win
100 Wins · progression2,394 · 0.00% win
100 Kills · progression750 · 0.00% win
Big Spender · other88 · 0.00% win
1000 Kills · progression6 · 0.00% win
1000 Wins · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1579no change
13 Aug 2026, 21:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.